Weird Engine is the game studio I co-founded in 2026. My role is defining the creative vision across narrative, game design and production with my co-founder, and leading the art direction. This includes concepts, final 2D assets, marketing assets, trailers, animation, shaders, post-processing, sound design, and in-engine implementation.
Human.exe, our first title, is an official selection for the Latin American Games Showcase 2026 and the IDA 2026 Showcase, earning nominations for Best Narrative and Original Idea at the IDA Awards.
Capsule exploration.
UI concepts and progression.
Shaders & animation.
Logo design.
Interface design.
UI design.