Weird Engine is the game studio I co-founded in 2026, and Human.exe is our first title. My role is defining the creative vision across story, game design and production with my co-founder, and leading the art direction. This includes concepts, final 2D assets, marketing assets, trailers, animation, shaders, post-processing, sound design, and in-engine implementation.
It's a psychological horror game where an AI has isolated the mind of a philosophy professor to evaluate human morality. Your decisions will train the AI's final algorithm. Players are the terminal operator: they access files, run programs, and control the system through an interface. The game's core loop is guiding the professor's debilitated consciousness through ethical dilemmas: torture, human cloning, mortality. Every answer by the player is analized by the AI, and their decisions train its final algorithm, impacting the story and triggering specific endings. 
It was one of 25+ projects selected from 300+ submissions for the Latin American Games Showcase 2026. This selection included a playable station at gamescom latam and was vetted by an international jury of industry veterans, including curators from Innersloth and Wholesome Games.
Capsule exploration.
Capsule exploration.
UI concepts and progression.
UI concepts and progression.
Shaders & animation.
Shaders & animation.
Logo design.
Logo design.
Interface design.
Interface design.
UI design.
UI design.
In-game 2D illustrations.
In-game 2D illustrations.