3d art
In the 3D pipeline, I focus on modeling and texturing characters and props with attention to detail and visual storytelling. I can take my own ideas from sketches to finished, game-ready assets. I also use 3D to support the concept stage, helping visualize complex forms and explore ideas before committing to a final design.
Environment built in Unreal Engine 5.
Environment built in Unreal Engine 5.

3D game asset, 22.2k tris. Concept by Anfei Yu.

Concept, model and textures by me. 6K tris.

Original character design.