
metal gear solid Δ collector's edition
As Producer, I led the development of the Collector’s Edition for Konami. I planned the project, directed the art process, created concepts and technical designs, managed vendors, oversaw production and logistics, and coordinated directly with the client.

Render and compositing by Franco Martínez Berterreix. 3D assets: Franco Martínez Berterreix, Lautaro García Mollard.

Photograph by Joaquin Herrera.

Concepts by Joaquín Herrera.

Concepts by Joaquín Herrera.

Colorized render by Joaquín Herrera, model by Tomás Bustos.

Technical design by Joaquin Herrera.

Halo Jump Patch brief by Joaquin Herrera.

Model by Tomás Bustos, textures by Lautaro García Mollard, render by Franco Martínez Berterreix.

Hair sculpt and textures by Lautaro García Mollard, render by Franco Martínez Berterreix. Snake model provided by Konami.


Credits:
Creative direction: Joe McGrath
Production: Joaquín Herrera, Joe McGrath
Early creative development: Martin Pereyra
Art direction: Joaquín Herrera, Franco Martínez Berterreix
Lead design: Franco Martínez Berterreix, Emiliano Paoletti
Concept art: Joaquín Herrera
Artworking: Camila Moreira
3D modeling: Tomás Bustos, Lautaro García Mollard
3D textures: Lautaro García Mollard
Renders and compositing: Franco Martínez Berterreix
Agency: WAYPOINT
©2025 Konami Digital Entertainment
Creative direction: Joe McGrath
Production: Joaquín Herrera, Joe McGrath
Early creative development: Martin Pereyra
Art direction: Joaquín Herrera, Franco Martínez Berterreix
Lead design: Franco Martínez Berterreix, Emiliano Paoletti
Concept art: Joaquín Herrera
Artworking: Camila Moreira
3D modeling: Tomás Bustos, Lautaro García Mollard
3D textures: Lautaro García Mollard
Renders and compositing: Franco Martínez Berterreix
Agency: WAYPOINT
©2025 Konami Digital Entertainment