character design
The dream job. I relish exploring character expressions and personalities, playing with shape language, stylizing anatomy, crafting textures and color palettes. There's a profound joy in seeing the characters I've envisioned come to life, whether in 3D models or animations.

Viking concept exploration (2024).

Post-apocalyptic Bounty Hunter Cowboy, original character design (2022).

Character design inspired by Amleth from Robert Eggers's The Northman (2022).

Dutch, bassist of my personal project: The Moonlight Riffs (2023).

Character exploration for 70s Rock band 'The Moonlight Riffs' (2023).

More character exploration for 'The Moonlight Riffs' (2023).

Character design of a 1950's imprisoned crook (2022).

Character exploration for 1950's prisoner (2022).

Line up of characters from 'Zombie High', original concepts (2022).

Carlos, the zombie janitor. 'Zombie High' (2022).

A line up of gangster crocs (2021).

Mask/costume variants for a retro kid (2023).

Character expression sheet (2022).

Skater kid (2022).

'Troll' is an animated short project of mine. In this sheet I explored the main character's body language, movements and personality. (2020)

Troll model sheet (2020).

Character turnaround (2020).

Javi, one of the characters of 'Pandemonium', a small personal project of mine (2020).

Internal head variants of the robot for Eggstories (2022).
