character design
Character design lets me explore how shape language, color, textures, and anatomy express personality. I like thinking about how a character moves, feels, and fits within a world. And watching it evolve from early sketches to fully realized 3D or animated versions is one of the most rewarding parts of the process.
Hacker Hedhehog concept (2025).
Viking concept exploration (2024).
More character exploration for 'The Moonlight Riffs' (2023).
Rick character design (2025).
Character exploration for 70s Rock band 'The Moonlight Riffs' (2023).
Dutch (2023).
Post-apocalyptic Bounty Hunter Cowboy, original character design (2022).
Character design inspired by Amleth from Robert Eggers's The Northman (2022).
Character design of a 1950's imprisoned crook (2022).
Character exploration for 1950's prisoner (2022).
Line up of characters from 'Zombie High', original concepts (2022).
Carlos, the zombie janitor. 'Zombie High' (2022).
A line up of gangster crocs (2021).
Mask/costume variants for a retro kid (2023).
Character expression sheet (2022).
Skater kid (2022).
'Troll' is an animated short project of mine. In this sheet I explored the main character's body language, movements and personality. (2020)
Troll model sheet (2020).
Character turnaround (2020).
Javi, one of the characters of 'Pandemonium', a small personal project of mine (2020).
Internal head variants of the robot for Eggstories (2022).